Gin Rummy

Learn a little. Play a hand.

LESSON 1 OF 4

Make sets and runs

Each player receives 10 cards. Your aim is to organize them into melds and leave as few unmatched cards as possible.

A set is 3 or 4 cards of the same rank. A run is 3 or more consecutive cards of one suit. Aces are low: A–2–3 works; Q–K–A does not.

A set: three sevens
777

Same number, different suits.

A run: four, five, six
456

Consecutive numbers, all hearts.

Unmatched cards are called deadwood.

Back to library